“It was supposed to be a simple delivery. Welp.”

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In the dredges of Marrowsbane Market, right smack in the middle of the clinically sterile city of Sanctaris, relics whisper, bone-dust potions twitch, and every vendor swears their stock is “mostly safe.” It’s the perfect place for new adventurers to cut their teeth, or lose a few. And possibly a few limbs to go along with it. 

Your party takes on a simple courier job: pick up a relic, drop it off, get paid. Easy. Except the relic moves….and hums…and maybe even tries to escape. 

Suddenly everyone in the district wants your package, including city officers who carry scalpels as casually as pocket knives.

This 3-episode mini-campaign teaches you how to play Daggerheart through fast, funny, low-stakes chaos (well… low-stakes at first). Learn Hope/Fear rolls, teamwork, and narrative combat while outrunning zealots, dodging bone smugglers, all while insisting, very loudly, that nothing is wrong with the box. Nothing at all. Absolutely nothing to see here.

Might Feel Like:
Dishonored × What We Do in the Shadows with a dash of Bloodborne absurdity.

Roleplay: ★★★★☆ (4/5)
Combat: ★★★★★ (5/5)
Exploration: ★★★☆☆ (3/5)
HEIST CHAOS: ★★★★★★★ (7/5)

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THEMES

  • Dark Comedy in a Dangerous World

  • Street-Level Survival

  • Misdelivery & Misinformation

  • Corruption Under Humor

CONTENT WARNING

  • Potential Light Horror Elements

  • Cult & Religious Imagery

  • Mild Violence

  • Medical/Surgical Themes (Non-Graphic)

  • Moral Ambiguity & Criminal Activity

  • Stress & Panic Humor

⋆ SESSION DETAILS ⋆

Age Restriction: 18+

Genre: Occult Urban Caper

System: Daggerheart

Max No. of Players: 6 Players

Price Per Session per Player: we recommend $35

No. of Sessions: 3

Time: 3 hours per session. Date dependent according to the group.

READY TO PLAY?