Earth was all you knew—or at least that’s what you thought. You come to; in a world that shouldn't exist outside of fiction—landscapes and peoples from right out of a fantasy novel—with nothing but your name. No phone, no passport, no memory of how you got here. Just skills you didn't know you had, a city built on floating rock, and the mystery of how in the hell you got here.

  Welcome to Rifted, set in an original setting called The Exodus. You behold Corranor, the Magocracy of the Floating Lands, its capital Crystal City humming with arcane power and faction politics. The world is alive, layered, and full of people with their own complex motivations—guilds, religions, councils, and creatures that could take a lifetime to unravel. 

This can’t be real. But it is. And the consequences are very real.

  This is a multi-table living world. Every group running in The Exodus exists in the same world, at the same point in history. What your table does spills over into everyone else's game—factions shift, NPCs die, discoveries are now canon. You're not an isolated story; you are actively creating history.

Age Restriction: 18+
Roleplay: ★★★★☆ (5/5)
Combat: ★★★★☆ (4/5)
Exploration: ★★☆☆☆ (2/5)
Mystery, Lore, Politics: ★★★★☆(4/5)


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