Earth was all you knew—or at least that’s what you thought. You come to; in a world that shouldn't exist outside of fiction—landscapes and peoples from right out of a fantasy novel—with nothing but your name. No phone, no passport, no memory of how you got here. Just skills you didn't know you had, a city built on floating rock, and the mystery of how in the hell you got here.
Welcome to Rifted, set in an original setting called The Exodus. You behold Corranor, the Magocracy of the Floating Lands, its capital Crystal City humming with arcane power and faction politics. The world is alive, layered, and full of people with their own complex motivations—guilds, religions, councils, and creatures that could take a lifetime to unravel.
This can’t be real. But it is. And the consequences are very real.
This is a multi-table living world. Every group running in The Exodus exists in the same world, at the same point in history. What your table does spills over into everyone else's game—factions shift, NPCs die, discoveries are now canon. You're not an isolated story; you are actively creating history.
Age Restriction: 18+
Roleplay: ★★★★☆ (5/5)
Combat: ★★★★☆ (4/5)
Exploration: ★★☆☆☆ (2/5)
Mystery, Lore, Politics: ★★★★☆(4/5)
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Identity and memory
belonging in a world not your own
consequence and shared history
faction politics
cosmic mystery
found family
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Fantasy violence · body horror (parasitic corruption)
eldritch/cosmic horror
NPC death with consequence
themes of amnesia and identity loss
dark dungeon environments
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Age Restriction: 18+
Genre: High Fantasy / Isekai / Living World
System: D&D 5e (2024 edition) + Homebrew
Max No. of Players: 8
Price Per Session per Player: $35
No. of Sessions: Minimum 4
This campaign can be continued furtherTime: 3-4hrs