You were living your normal life on Earth. Then you weren't. You wake up in a world that shouldn't exist — high fantasy, impossibly beautiful, deeply dangerous — with nothing but your name. No phone, no passport, no memory of how you got here. Just skills you didn't know you had, a city built on floating rock, and 222 years of history that nobody living can fully explain.
Welcome to Aenath. Specifically: Corranor, the Magocracy of the Floating Lands, its capital Crystal City humming with arcane power and faction politics. The world is alive, layered, and full of people with their own agendas — guilds, cults, councils, and creatures that predate the civilisation sitting on top of them. The lore is real. The consequences are real. And the NPCs remember what you did last session.
This is a multi-table living world. Every group running in Rifted exists in the same Aenath, at the same point in history. What your table does ripples into everyone else's game—factions shift, NPCs die, discoveries unlock. You're not playing in a world. You're making one.
Roleplay: ★★★★☆ (5/5)
Combat: ★★★★☆ (4/5)
Exploration: ★★☆☆☆ (2/5)
Mystery, Lore, Politics: ★★★★☆(4/5)
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Identity and memory
belonging in a world not your own
consequence and shared history
faction politics
cosmic mystery
found family
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Fantasy violence · body horror (parasitic corruption)
eldritch/cosmic horror
NPC death with consequence
themes of amnesia and identity loss
dark dungeon environments
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Age Restriction: 18+
Genre: High Fantasy / Isekai / Living World
System: D&D 5e (2024 edition) + Homebrew
Max No. of Players: 8
Price Per Session per Player: $35
No. of Sessions: Minimum 4
This campaign can be continued furtherTime: 3-4hrs